Gamified Reading apps

September 26, 2024 | Author: Maria Lin
These apps turn book reading into game by providing awards for achievements and organizing competitions with other readers to engage kids and make reading more fun. Some of the most popular gamified reading apps are listed below.

See also: Top 10 eBook Readers

2021. Glose - gamified social book reading app



At first blush, Glose might appear to be just another one of those apps that lets you buy, download, and read books on your devices (iOS, Android, and web) — the sort of thing that is ubiquitous enough to lull you into thinking the universe is mostly harmless. But no! Glose takes the decidedly peculiar notion of reading and transmogrifies it into a multiplayer escapade. You’re not just plodding through pages; you’re building a bookshelf like it’s the Great Wall of Literary China, sharing notes like a scholar with too much coffee, and bantering with fellow bookish beings who share your exquisite taste (or at least tolerate it). Of course, platforms like Goodreads have already made bookish chatter a thing, but Glose goes one step further by cunningly integrating its social wizardry directly into the reading experience itself. It even sneaks in gamification — streak rewards and all — to keep you turning pages, even when grappling with books that weigh as much on your brain as Vogon poetry on your soul. And the catalog? Positively galactic: over 1,000,000 eBooks and audiobooks spanning literature, romance, history, science, economics, business, and, presumably, everything you never knew you needed.


2014. Transmedia Story Stream wants to transform books into social games



Transmedia Story Stream is positioning itself as the Zynga of ebooks. Its innovative platform merges social video game elements with storytelling, allowing authors to create, distribute and engage fans in multi-media story universes. Rather than downloading a static ePub, readers can enter vibrant story worlds filled with fan interaction and rewards while they read. The platform “gamifies” reading with an invitation to users: Don’t just read a book—play it! With Transmedia Story Stream, creators can develop story worlds that include written content (READ), video (WATCH), audio (LISTEN), casual video games (PLAY) and live events (GATHER). Transmedia Story Stream is built on Pubsoft's established HTML5-secure streaming platform and story worlds can be accessed on any connected device, whether mobile or tablet.

Author: Maria Lin
Maria Lin, is a seasoned content writer who has contributed to numerous tech portals, including Mashable and bookrunch, as a guest author. She holds a Master's degree in Journalism from the University of California, where her research predominantly concentrated on mobile apps, software, AI and cloud services. With a deep passion for reading, Maria is particularly drawn to the intersection of technology and books, making book tech a subject of great interest to her. During her leisure time, she indulges in her love for cooking and finds solace in a good night's sleep. You can contact Maria Lin via email maria@bookrunch.com